The GDC survey takes a snapshot of the game industry and shows trends

The Game Developers Conference (GDC) launched the outcomes of its eleventh annual State of the Game Industry survey, which reveals trends in the gaming industry forward of the GDC 2023 occasion, which can happen from March 20 to 24 in San Francisco (USA). The survey outcomes mirror the perceptions and sentiments of greater than 2,300 gaming industry professionals at a 99% confidence stage plus or minus 3% and present a snapshot of trends. Growth in game improvement.

Developers level to ‘Fortnite’ as the Metaverse winner, but some stay skeptical

When requested which firm is finest positioned to ship on the promise of the Metaverse, Epic Games/Fortnite acquired 14% of the vote, the highest rating of any particular person firm. Next got here Meta/Horizon Worlds and Microsoft/Minecraft (7% every), Roblox (5%) and Google and Apple (3% every), with VRChat and Nvidia additionally getting a few mentions.

Every yr, the survey asks game builders what platforms they’re creating video games for and what platforms they plan to develop video games for in the close to future. PC as soon as once more leads the manner in present (65%) and subsequent (57%) game improvement, with PlayStation 5 at 33%, in comparison with 28% for Xbox Series X/S

However, builders are cautious. Almost half (45%) of respondents selected no firm/platform, saying the Metaverse idea would by no means ship on its promise. This quantity is up from 33% in 2022, with many responses this yr particularly citing imprecise definitions of the idea, lack of substantial communication, and the excessive value of {hardware} (particularly VR headsets) as boundaries to sustainable Metaversa experiences. .

Studio curiosity in blockchain know-how has not grown over the previous yr

This yr, 23% of builders mentioned their studios expressed some curiosity in utilizing blockchain know-how – together with cryptocurrencies, non-fungible tokens (NFTs) and Web3 – to assist their video games. This quantity represents a very small drop from the 27% of 2022 respondents who indicated an curiosity in cryptocurrencies and 28% who indicated an curiosity in NFTs. Only 2% of this yr’s respondents mentioned their studios are utilizing blockchain know-how of their tasks.

Looking forward, round 17% of builders mentioned they have been in favor of utilizing blockchain know-how in video games, whereas 61% mentioned they have been towards it. 1 / 4 of respondents mentioned they weren’t certain or had no opinion. Developer sentiment towards the know-how seems to be fairly constant on this matter, as two-thirds of respondents on either side of the subject mentioned they have not modified their opinion about blockchain in the previous yr.

Most respondents work for unbiased studios relatively than AAA

This yr, the survey sought to find out what number of responding builders work for an unbiased or AAA studio, or are unbiased contractors or freelancers. Survey outcomes point out that 39% of respondents work for unbiased studios, whereas 23% work for AAA studios. One-fifth of respondents wrote responses to descriptions of their very own firm, together with e-commerce, charity work, college applications and AA studios.

While hybrid work schedules are on the rise, distant work appears to have stopped right here

In the wake of the Covid-19 pandemic, firms are inspecting how the previous few years have affected workers and their wants in the office. In many elements of the world, distant work is now not thought of a mandatory well being measure and many workplaces are returning to the workplace, whereas others are nonetheless working from residence.

1 / 4 of game builders surveyed mentioned they primarily work remotely with the choice of going to the workplace, down barely from 29% in 2022. Hybrid work schedules, the place employees break up their time between distant and workplace (17% this yr, up from 11% in 2022).

Support for unionization is powerful, with most builders in favor and a fifth citing issues at work

In current information of Microsoft’s ZeniMax Studio QA group efficiently unionizing, this yr’s survey shows continued assist for unionization efforts. A majority of builders expressed assist for the union, with 53% assist on this yr’s ballot (up from 55% in 2022). Additionally, greater than one-fifth (22%) of builders mentioned they or their colleagues have actively mentioned integration in the office.

Developers think about wage, firm tradition and distant working as key components in job change

This yr’s responses appear to align with rising speak of the “massive layoff,” a phenomenon wherein giant numbers of workers swap firms in hopes of higher pay and advantages. This development appears to be confirmed amongst the game builders surveyed, with greater than half of them expressing that they modified the firm they work for in the previous yr (16%) or thought of doing so (36%). Among those that mentioned they’d switched firms or considered it, prime motivations included wage, firm tradition, potential to work on particular tasks/franchises, work/life stability and distant work insurance policies.

91% of respondents mentioned that participant harassment and toxicity is a drawback in the industry

For years, builders have spoken at Game Developers Conferences about the value of not responding to poisonous habits by choose gamers, together with harassment and threats. Developers appear to be searching for warning indicators of this unfavorable habits, and many studios are taking steps to handle the harassment.

The majority of respondents consider that participant toxicity and harassment is a main drawback. Men surveyed have been much less seemingly than ladies or non-binary folks to say they’d skilled or witnessed harassment, and respondents have been extra more likely to say they’d skilled or witnessed harassment in the event that they recognized as half of the LGBTQ+ group.

In many circumstances, the drawback of harassment has turn into widespread sufficient to warrant official firm responses over the previous yr, with studios of all sizes protesting harassment by players towards their workers. To delve deeper into this matter, the survey requested those that had skilled or witnessed harassment whether or not their firms addressed the subject. Nearly two-thirds (68%) mentioned their firms have addressed harassment they’ve skilled or witnessed — internally (30%), externally (4%) or each (34%). A fifth mentioned no, whereas 11% have been uncertain.

Gaming accessibility efforts keep regular rising assist

With the current announcement of PlayStation’s “Project Leonardo” accessibility controller at the Consumer Electronics Show in Las Vegas, the industry as a complete appears to be struggling to handle accessibility, and this yr’s survey respondents (who have been interviewed earlier than the announcement from Sony in January) echoed that sentiment of their responses.

Continuing the upward development noticed in earlier analysis, prioritizing accessibility options in game improvement is now extra frequent than ever. When requested if their present video games implement accessibility measures for folks with sensory, motor or different impairments, 38% of respondents mentioned sure, which remained in step with earlier years. However, the quantity of those that mentioned no (32%) continued to fall, from 36% in 2022. This is the second yr in a row that affirmative responses outnumbered unfavorable ones, indicating that accessibility efforts have gotten extra necessary. Meanwhile design studios and builders.

The PC is main the manner in present and future game improvement.

Every yr, the survey asks game builders what platforms they’re creating video games for and what platforms they plan to develop video games for in the close to future. PC as soon as once more leads present (65%) and upcoming (57%) game improvement, with PlayStation 5 at 33%, in comparison with 28% for Xbox Series X/S.

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